VEHICLE AND PROPS DESIGN
04.04.2023 - 04.07.2023 (Week 1 - Week 14)
Maisarah bt Muhd Zamri
Vehicle and Props Design
Project 1, 2, Final
Project 1
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Fig 1.1 (Moodboard) |
- I've added a bit more on the moodboard with more references of the artstyle and elements that are usually incorporated in the vehicle designs.
- I notice that Ghibli films have more noticeable air vehicles that other types of vehicles.
- While I did initially want to challenge myself and try to design a land vehicle that would imitate Ghibli flims' artsyle, I am quickly humbled when I realize I cannot brain a fresh design.
- So I decided to stay in the comfort zone.
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Fig 1.2 (Silhouette) |
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Fig 1.3 (Thumbnail) |
- Honestly, coming up with these 10 designs took me wa--y too long.
- I was still kind of hung up on the land vehicle idea (that I didn't have and designs of) so it took me a while to focus on the airships' designs.
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Fig 1.4 (Value painting)
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- Okay, hear me out; I was absent for three weeks, so this really was a rushed work.
- Those three weeks, I've been trying to come up with a land vehicle design, and as mentioned, failed, which is why I stuck to airships which is a vehicle Ghibli films have a lot.
- And I knoooooooooow this doesn't look Ghibli.
- Some other design from the thumbnails probably looks more Ghibli than this.
- But y'all. I was waaay past deadline and this is probably the one I've thought out most design-wise.
- I did keep Ghibli in mind when designing this, but if it doesn't show, I have only myself to blame.
Project 2
Interior / Cockpit
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Fig 2.1 (Base / Rough sketch) |
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Fig 2.2 (Rough blender render) |
- This is me trying out Blender for the first time.
- I did try it out for the exercises, but this is the first time I actually try to for real build something.
- For practice, this isn't bad. I managed to get the shapes there.
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Fig 2.3 (Sketch feedback) |
- Bruh I liked how I took down these feedbacks that I decided to put in my blog.
- Incorporate other shapes instead of only squares.
- Add more curvature to the headboard to match the steering wheel.
- Roof control panel is too much.
- Add other elements (levers and stuff) somewhere.
- Make it more fun.
- Add some props.
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Fig 2.4 (Cockpit progress gif) |
- Bruh I loved it so much I decided to make a gif out of it ( ´ 艸`)
- This is why I run out of time to do things that actually matter ( ཀ ʖ̯ ཀ)
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Fig 2.5 (Refined - Monotone) |
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Fig 2.6 (Refined - Value painting) |
- I added a little bit of asymmetry in the design.
- The base structure of the headboard is symmetrical, but the "decoration" is different.
- Left side has more monitors.
- Right side has more 'personality'.
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Fig 2.7 (Blender front view) |
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Fig 2.8 (Blendr 3/4 view) |
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Fig 2.9 (Blendr) |
- Eyooooooooooooooooo I actually like this.
- All that's left is to close the ugly gap between the headboards and add texture (and the windshield I guess).
- There's actually some elements I haven't incorporated in there so it's not fully completed yet.
- I'm not sure if I should include the roof controls.
Final
Details, Final render, Props
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Fig 3.1 (Exterior) |
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Fig 3.2 (Interior) |
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Fig 3.3 (Interior - Blender) |
- I'll be real; when I first designed the cockpit, I imagined it to be more spacious. This looks cramped as hacc.
- It might be because of the darkness. Dark colors make spaces look smaller, right?
- I went with orange-ish/peachy color initially, but it wouldn't have matched the exterior.
- The exterior with orange-ish/peachy color was not it.
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Fig 3.4 (Props - Headboard Accessories) |
- I wanted to include these headboard accessories in the interior drawing, but I ran out of time.
- I'm aware that the end product leaves much to be desired.
- Honestly, there was so many things I planned to do that I didn't end up doing.
- I spend all my time thinking of what I could do, and ultimately lose time to actually do it.
- I could list out the things I planned on doing here, to somehow justify my so-so work, but that wouldn't amount to anything.
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